1. The most complete summary of PS6 leaks! Sales window, selling price, specifications, etc.
The existence of PS6 is no longer a secret. Although Sony officials rarely disclose information about this next-generation console, based on the existing revelations, we can still learn a lot of valuable intelligence. Foreign media Beebom has compiled all the currently known PS6-related information. This article is briefly translated and organized as follows:

When will PS6 be released?
Although Sony has not officially announced a specific launch window, current industry data and analyst reports generally believe that PS6 may be released in late 2028, rather than 2027 as previously expected. This judgment is also supported by recent remarks by Sony CFO Lin Tao - she said that the PS5 is still in the "middle of its life cycle" and the company plans to keep it in service longer than the traditional seven-year cycle.
There are many reasons for this extended cycle, one of the key factors is that PS4 still maintains considerable market vitality. In the early days of the PS5 launch, due to insufficient supply, many large publishers chose to launch cross-generation versions. This strategy is still widely used today, and many new works launched by popular IPs still support the PS4 platform.

Given this longevity, Sony is likely hoping the PS5 will have a similar "long tail" life cycle. Judging from market feedback, there is currently no urgent need to replace new hardware. In addition, a considerable number of players believe that PS5 has not yet fully entered its peak period, and PS5 has not yet ushered in a year with intensive and comprehensive works like PS4 in 2018.
What are the specs of PS6?
The PS6 specifications currently exposed come from the well-known YouTube channel “Moore’s Law Is Dead”, which claims to have obtained AMD’s internal documents from 2023. It is said that this host is codenamed "Orion" and its hardware configuration may include:
8-core Zen 6 (or newer architecture) CPU
30GB GDDR7 video memory
160-bit or 192-bit bus, GDDR7 rate is 32GT/s
160W TBP (whole machine power consumption)
40–48 or more RDNA 5 computing units, frequency above 3GHz
Rasterization performance is about 3 times that of PS5 (ray tracing performance is expected to be significantly improved)
Chiplet design, may use “Navi 5” desktop grade chips
Compatible with PS5 and PS4 games

These technical terms may dazzle you. Simply put, the rumored PS6 goal is to achieve 4K/120 frame output and greatly enhance the ray tracing effect.
In addition to hardware-level improvements, Sony is also said to be promoting a new generation of AI functions to help the console achieve more stable performance. This includes the introduction of PSSR 2.0, the second-generation version of Sony’s self-developed super-resolution technology. We have already seen the effect of the first-generation PSSR on PS5 Pro, and the upgraded version is expected to allow PS6 to upscale from a lower native resolution than the previous generation, thereby achieving a higher picture performance and performance balance.

How much will the PS6 cost?
According to Moore’s Law Is Dead, the PS6’s target price will be lower than the 0 PS5 Pro. Sony plans to achieve this by adopting a relatively restrained strategy on technical specifications, creating a console that strikes a balance between power consumption, cost and efficiency, rather than blindly pursuing extreme performance.
He also added that this idea is very similar to the strategy of PS4 back then: "Does anyone still remember PS4? It was a console that was not completely full in terms of specifications, but because of this, it successfully won a wider mass market after the previous generation console disappointed many players due to its high initial price. From what I have seen behind the scenes so far, at least on the surface, Sony seems to be planning to adopt a similar strategy again with PS6."

Currently, most financial analysts predict that the initial launch price of PS6 will be around US9 (equivalent to approximately RMB 4,134), and it is also very likely that a higher-priced "high-end version" will be launched. The high-end model may be equipped with a removable optical drive and a 2TB SSD to justify the higher price.
What does the PS6 console look like?
There is currently very limited information leaked about the PS6's design, but early reports suggest that Sony is aiming for a simple, compact design. Compared with the tall and flamboyant shape of the PS5, the PS6 is said to return to a more traditional appearance. The overall outline is slimmer and more restrained, emphasizing the efficiency of space utilization and making it easier to transport and distribute goods.

Another point worth noting is that the basic version of the console may no longer have a built-in optical drive. According to reports from Insider Gaming, Sony may only launch a purely digital version of PS6 as the main product at launch, and the detachable optical drive will be available in a package or as a separate accessory.
What does the PS6 controller look like?
Perhaps the most controversial design rumor comes from the PS6 controller. Some patents approved by Sony in early 2026 show a "buttonless" handle concept: the traditional front buttons are replaced by a whole dynamic touch capacitive surface.

This will allow players to make more highly customized configurations, such as freely adjusting the position of the front buttons, or swapping the positions of the D-pad and joystick to simulate the Xbox-style layout preferred by many players. In addition, the touch sensor hidden under the surface can also support multiple input methods such as tapping, sliding, pressing, and pinching.
Some people in the industry believe that this design is more of a conceptual solution to serve accessibility functions; but others speculate that the next generation DualSense controller may introduce an adaptive tactile area that can change the "feel" according to the game content. In practical applications, this is likely to simulate different gaming behaviors and tactile sensations through more advanced vibration feedback.

Of course, it needs to be emphasized that Sony has always been keen to apply for a large number of patents that were not ultimately put into mass production. Therefore, it is possible that this buttonless controller is just another design that remains in the concept stage. Analysts believe that even if this type of "buttonless" controller finally comes out, it is more likely to focus on accessibility and auxiliary functions rather than the standard default configuration of PS6.
What are the specifications of the PS handheld console (also called the PS6 handheld console)?
The long-rumored PS handheld console (codenamed "Project Canis") is said to be launched simultaneously with the PS6. This device is considered a true native game console, allowing players to play PS6 games directly when they are on the go. Unlike the previous PS Portal, which focused on streaming, Canis is expected to be equipped with a customized AMD Zen 6c APU, allowing it to run PS games locally without the need for a continuous Wi-Fi connection.

Leaked information shows that it will not be a "performance monster", but its theoretical performance will exceed that of ROG Ally X. The following are the currently leaked hardware specifications:
4-core Zen 6c CPU
15W TBP
12–20 RDNA 5 compute units, frequency 1.6–2GHz
24GB LPDDR5X memory
128-bit bus, LPDDR5X-7500+
Rasterization performance is about half that of PS5
Compatible with PS5 and PS4 games
MicroSD card slot and M.2 SSD slot
tactile feedback
Dual microphone
touch screen
USB-C interface
One of the strongest evidences pointing to the existence of this handheld console is that some PS5 games have added energy saving modes. After turning on this mode, the game will reduce the picture quality and frame rate, thereby reducing power consumption by about 50% on the base version of PS5. Considering the more limited performance of the handheld console, it seems quite reasonable for Sony to increase the adaptation rate of power saving mode, which will also allow Canis to support a wider game lineup.

2. Shumaoshe is a real hammer! "Resident Evil 4: Remake" new encryption scheme does seriously affect performance
On the third anniversary of its release, Capcom removed the D encryption of "Resident Evil 4: Remake", but backhandedly installed another encryption method, The Enigma Protector. However, this encryption method has caused dissatisfaction among many players because it affects game performance.

According to GameSpot, Digital Foundry conducted a comparative test on the performance difference between the current version and the old version of "Resident Evil 4: Remake" and confirmed that The Enigma Protector will indeed cause a significant performance drop.
Shumaoshe measured in some scenarios that the maximum additional loss of CPU processing time is 1.9 milliseconds. In a test environment that prioritized the CPU bottleneck, the game's output frame rate dropped significantly, from the original 217fps to 144fps.

It should be pointed out that in GPU-limited scenarios, or when the game AI itself brings higher performance overhead, this type of performance degradation may not be obvious or even barely noticeable. Nonetheless, this is still a typical case of a product that has been released for many years and whose performance has been substantially changed through updates without bringing any real benefits to players.

Shumaosha speculates that considering that "Resident Evil 4: Remake" is the first work in the series to use The Enigma Protector, Capcom may want to use already released products to test different encryption measures.

As for "Resident Evil 9: Requiem", which will be officially released on February 27, according to the information on the Steam store page, it will still use the most common D encryption.

3. Switch 2 third-party game development encounters obstacles! Transplantation of multiple masterpieces faces technical challenges
According to foreign media ComicBook, Take-Two has suspended the development of the Switch 2 version of "Borderlands 4", once again exposing the problem of third-party adaptation of the console. Its hardware performance shortcomings have caused industry concerns about its competitiveness.

It is understood that since February, Switch 2 has added a new point of controversy - Take Two announced that it will suspend the development of the Switch 2 version of "Borderlands 4". This game was originally regarded as one of the first batch of new third-party AAA ported masterpieces for Switch 2. Its development suspension was also interpreted as a substantial cancellation by the outside world, which had a considerable impact on players who were looking forward to the game. It is reported that this is the second major change to this version. This version was previously announced to be postponed indefinitely in September 2025. After the suspension of development, the work has been removed from Take-Two's "upcoming" list.
According to Take-Two's official statement, the suspension of development is to focus on promoting other content for the platform. Its spokesman Alan Lewis called this a "difficult decision" and said that the company will continue to work closely with Nintendo and there are still other works planned to land on the platform in the future. It is reported that the porting of the Switch 2 version of "Borderlands 4" has faced many technical challenges. Not only is it missing the split-screen multiplayer mode, but the internal target frame rate is only about 30 frames, and even though Panic Button Studio, which is good at porting to Nintendo platforms, has been hired to assist in optimization, the technical problems have not been effectively solved and the expected quality standards cannot be met.

Judging from the recent game lineup of Switch 2, there is a lack of AAA third-party masterpieces that can attract widespread attention from players in the next few months. Although Nintendo's first-party works have unique styles and clear audiences, works such as "Friend Collection: Dream Life" and "Pokémon Pokopia" are not high-budget, high-standard AAA-level masterpieces, and it is difficult to fill the vacancies of third-party masterpieces. Previously, "Borderlands 4" had high hopes from many players, believing that it was expected to prove that Switch 2 could gain a foothold in the current-generation console market even if it could not directly compete with competing products in terms of performance. This suspension of development also dashed this expectation.
It is worth noting that the suspension of development of the Switch 2 version of "Borderlands 4" is not an isolated case. The technical risks of third-party game adaptation of the console have gradually emerged. The two recently released trial versions of "The Presence" and "Monster Hunter Story 3: Two Dragons of Destiny" have experienced adaptation problems to varying degrees: although "The Presence" runs smoothly, the texture clarity and overall image quality have been greatly reduced; "Monster Hunter Stories 3" runs lag in the main city area, and there is a serious sudden increase in the picture, which affects the player's immersion. The two works are scheduled to be released in April and March 2026 respectively. There is limited room for optimization in the short term, and the possibility of extension cannot be ruled out.

In fact, since the launch of Switch 2, the issue of third-party game porting and adaptation has attracted much attention. Although works such as "Assassin's Creed: Shadows", "Two Shadows" and "Star Wars: Desperados" have been successfully launched on the platform in the past few months, some masterpieces have encountered adaptation difficulties. It has been previously reported that the Switch 2 version of "Star Sky" has been postponed due to the difficulty of porting, and the possibility of eventual cancellation cannot be ruled out; the director of "Final Fantasy 7: Remake" has also publicly stated that the studio faces many challenges in the process of adapting to the console, highlighting the limitations of Switch 2 hardware performance on the porting of third-party masterpieces.
Industry analysts believe that as the hardware performance requirements of games continue to increase, the relatively outdated hardware configuration of Switch 2 may not be able to smoothly adapt to newly launched third-party masterpieces in the future, or may reappear the situation of the previous generation of "blurred graphics, lags, and deleted content" in ported versions of games. In addition, the Xbox Series S's weak performance has led to the delay and cancellation of third-party games, which has also caused concerns about the future of the Switch 2. The performance of the console is not as good as that of the XSS. In the future, third-party developers may reduce or even stop developing ported works for it due to cost and technical pressures, affecting the long-term market competitiveness of the console.

Foreign media said that Nintendo has not yet made any official statement on whether the Switch 2 will launch a hardware upgrade and accelerate generation iteration to solve performance shortcomings. Outsiders speculate that if the game industry continues to maintain the current pace of technological development, Switch 2 may have further problems adapting to third-party masterpieces in addition to first-party works, and its market competitiveness may gradually decline over time. In addition, Microsoft has promised to launch the "Call of Duty" series on the Switch platform in the future, and some other manufacturers still have porting plans. The subsequent development of the Switch 2 third-party game ecosystem remains to be further observed.
4. It was revealed that "Nioh 3" sold 700,000 copies in four days, with Chinese players accounting for nearly half of the sales.
According to foreign media reports, the action game "Nioh 3" sold more than 700,000 copies on PS5 and PC platforms in just four days after its release. Data analysis agency Alinea Analytics estimates that as of February 10, the game’s total revenue has exceeded US million.
"Nioh 3" was developed by Team Ninja. It currently has a good reputation and excellent market performance. Data shows that the game’s sales exceeded 700,000 in four days, with revenue exceeding US million. Among them, PC accounts for 56.1% and PS5 accounts for 43.9%.

The data also shows that more than 80% of PC players of "Nioh 3" have played "Elden Ring", and about 71.3% of steam players have played "Black Myth: Wukong".

In terms of player regions, China has the largest number of players, accounting for 48.7%. Including players from Japan, the total proportion is close to two-thirds. In addition, the return rate of old players is very high: 66.6% of players on Steam and 69% of players on PS have played "Nioh 2" before.

Compared with the previous game, "Nioh 3" starts better than "Nioh 1", but not as good as "Nioh 2". Nioh 2 sold the same amount in two days that year, and there was no PC version at the time. Many people believe that Nioh 3’s overseas price of may have affected sales, but this is just an estimate. Koei Tecmo has not yet released official sales figures.
5. Sega, a well-known veteran game manufacturer, announced an internal reorganization and many classic game IPs are expected to return.
Recently, new news has exposed Sega’s future plans. Sega and Atlus-related revelations have been frequently exposed before. Now that the latest information has been revealed, we can have a clearer idea of Sega’s next moves.

According to foreign media nintenderos, Sega officially announced that it will conduct an internal reorganization. Sega divided all its studios into two major divisions.
The first department: specializes in single-player games. The second department: specializes in making multiplayer games.
Sega has confirmed that Sonic Team will be permanently relegated to the first division, responsible for the Sonic series.
The first department is under the responsibility of Daqiao Xiu. He was previously the director of the second development department and also served as the CEO of Atlus.
Part One (Single Player)
Sonic Team: "Sonic", "Puyo Puyo", "Ninja", "Sakura Wars"
RGG Studios: Yakuza, Super Monkey Ball, VR Fighter
P-Studio: "Persona"
Studio Zero: "Metaphorical Fantasy"
Studio Maniax: "Shin Megami Tensei", "Yggdrasil Labyrinth"
Part 2 (Multiplayer)
Online R&D Department: "Phantasy Star Online 2"
Mobile Games Department: "Hatsune Miku: Colorful Stage"
Sapporo Studio: "Crazy Taxi"
Before the news of this reorganization, the outside world was already discussing Sega's plans to remake the game. Sega officially announced that it will restart works such as "Jet Set Radio", "Tomahawk", "Ninja", "Strikes of Rage", and "Crazy Taxi", and there will be more remastered versions in the future.
There is also news that Sega plans to launch a new "Sonic" remake, as well as other new Sega and Atlus projects. Sega will also optimize the account system and reduce the number of game releases.
This article is submitted by a user and does not represent the position of this site.
The copyright of the content belongs to the original author. Please contact the original author for permission to reprint. If there is any infringement, please contact copyright@jaketao.com