Preface
I am honored to meet a group of friends from all over the world in the 1355 server of the Three Kingdoms Strategy Edition. The passionate and passionate years of youth seem to be back! Although we still don’t know whether we can achieve hegemony in the end, this process of hundreds of people fighting for a goal will be remembered for a long time!
The LOGO was designed by our comrade Mo Zhou. The Chinese style is very consistent with the atmosphere of the Three Kingdoms. It combines the name of our alliance: Catching Fire with the Prairie Fire and the name of our server: With a little trick, of course, my ID can be removed, but comrade Mo Zhou really refused. The strategy part was completed by Mascara and Mozhou together, and was finally compiled and released by Mozhou. Since the college entrance examination has just ended and the summer vacation has just begun, there are many newbies in the league, so the veteran comrades have compiled this guide. I hope that friends in the league can get started as soon as possible and achieve dominance!
Author: 1355 Sparks of Fire, Mascara, Mozhou
Organized and published by: Mozhou
Basic common sense science
Author: 1355 Catching Fire that Starts a Prairie Fire Mascara
(1) Morale - the full morale value of the troops is 100
- Morale consumption: Every time a unit moves, morale decreases by 1 point;
- Morale recovery: Every time the troops stay for 1 minute, 0.5 morale is restored. When the troops return to the city, their morale can be replenished immediately;
- Effect of morale: If the morale is lower than 100, the damage will be reduced by 0.7% for each point of morale drop, up to a maximum of 70% damage reduction.


Therefore, every time we attack the city, the commander requires everyone to arrive at the designated location 3 hours in advance to restore morale. Please understand.
【Tips】
- Mobilizing troops through cities or camps does not consume morale.
- After the main city reaches level 10 King's Hall, you can upgrade the defense - the morale altar will increase the full morale value to 120
(2) Official way
The yellow mud road connecting the two cities is the official road for carriages.

(3) Reconnaissance
When you click on the land, there will be a [Reconnaissance] button, and the system will automatically send out a scout team to explore the resource area you want to attack. After the reconnaissance is completed, you can check the troops on the land in the battle report - reconnaissance in the lower left corner, and then adjust your own troops to restrain the opponent.


(4) Sparta
It refers to a single or multiple non-main force generals, with a small number of troops, marching to the enemy's location to engage in battle, obtaining battle reports at a small cost, and adjusting their own combat plans (attack/avoidance) based on the battle report information (lineup/strength). During the fight, share the battle report with the alliance and read more battle reports from the alliance to find a suitable opponent.
(5) Paving the way
To occupy land or attack a city (destination), you need a piece of our land adjacent to the destination. If there is no adjacent land, the process of starting from the land we occupy and connecting to the destination is called paving the road. Generally, when attacking a city or entering a resource state, you use your novice account to pave the way along the official road (it takes 1 minute and 30 seconds to capture land in the novice stage, and 5 minutes in the non-novice stage).

[Tips] When clearing land in the novice stage, you can send several teams of Spartans to be responsible for paving the road, and the main team is responsible for occupying the land, so as not to waste extra physical strength of the main team.
(6) Enclave
The most likely issue to cause disputes! You can directly borrow the opponent's land to occupy the resource land next to you without asking, notifying, or communicating with your allies in advance, or you can pave a small amount of ground yourself to get to the land you want. If there is no reply after 12 hours or 24 hours, it will be considered as default permission (specifically based on the land law issued by the alliance).
When an ally attacks a land, the ownership of the adjacent land belongs to the ally, and it is built there with a purpose. If you want to cut off other people's resource land, you can only do so with the consent of your ally, otherwise conflicts may easily arise.
Everyone compares themselves to each other, how they feel when their land is occupied by others, and they decide to leave it to others, and the other party feels the same way. So definitely! must! must! Communicate in advance and in a civilized manner. It is a matter of friendship to lend you a favor and it is a duty not to lend you a favor. I hope everyone can understand each other and don’t hurt the harmony!
(7) Ban
There is no muting function in the game, we can only rely on everyone to consciously mute! Generally, during the attack on the city, in order to allow everyone to see the command orders clearly, the alliance channel will be muted. If you violate the rules, you will be fined and must pay a certain amount of resources to the alliance as punishment.
(8) Equipment team
The arms are weapons and equipment, mainly used for teams attacking cities/rejecting horses/arrow towers. For equipment generals, try to choose S and A non-main purple generals. As long as you are going to attack the city, you need to change the unit type to equipment, because even the siege value of the 3C equipment team is higher than that of the 3S cavalry/lancers/shield soldiers/archers team. It is best for everyone to train more than 2 equipment teams. Attacking Luoyang in the later stage requires a lot of equipment. The requirement is 2W5+ troops and level 30-35. I hope everyone can move forward together towards the goal of hegemony!
(9) Last hit
When the offensive team and the defensive team are equal in strength, a draw will be displayed. Our team will continue to fight after the countdown ends to determine the winner.
When occupying land, you can choose during war
- Return to the city to replenish troops for a second attack (consuming 15 more stamina)
- The second team marches directly to this place, or chooses to capture it (after the second team captures it, the first team returns directly to the city and does not continue to occupy it)
- Wait for the countdown of our troops to end and fight again. No matter which choice you make, you must attack before the defender's recovery countdown ends. If the defender's recovery time is shorter than our countdown, it is recommended to give up the attack.

When fighting the enemy, when we see that our teammates are tied with the opponent, we must immediately go up and hit the target. At this time, sending an ordinary team can also defeat the opponent's high-level battle and go home. War III is a team game, and dominance cannot be achieved by just one person.
Finally, I would like to give a piece of advice to players who don’t have a lot of gold. Choose the most powerful generals available. If you have S troops, choose S. If you don’t, try to be A-level. Assemble the most powerful team, concentrate on sweeping, digging the ground, leveling up this team, and learn appropriate tactics. As long as the level and tactics are up, you can also participate in the last hit in the battle. There will also be ordinary players on the opposite side who don’t have gold. Everyone is the same.
Basic knowledge about siege
Author: 1355 Catching Fire that Starts a Prairie Fire Mascara
(1) The role of capturing a city
Alliance members have resource bonuses and receive resource and gold bead rewards at the same time. The higher the city level, the more bonuses and rewards; it is easier to mobilize troops.
(2) City defenders
The defense of the city is mainly divided into garrison troops and city defense troops. (You can see the specific number of garrison troops and city defense troops in this city by clicking on the city)

(3) Attack order
You must first use the main force to defeat the garrison, and then you can use the equipment to attack the city. The defenders can demolish the city for durability.

After the time is reached, the commander will send a letter saying: Main force is on. At this time, click on the city - select siege. When the number of garrison troops reaches 0, the commander will say: Equipment is on. At this time, we can send the equipment team to attack the city. Generally, at this time, the main force can stop attacking the city, because the effect of the main force in attacking the city skin is very low (as shown in the picture above, Changsha 136 Durable is the main force when it is demolished). Only when our strength is not enough, will we ask the main force to stop fighting and attack the city together until the city is taken down.
So generally when attacking a city, the alliance leader or commander will usually ask everyone to send 1 to 2 teams of main force, and cities of different levels have requirements for main force. If the email says: send a team to open a 5 main force. This means that your troops can open up fifth-level land, and then they can be used as the main force to attack the garrison. Otherwise, they will have to be replaced by equipment teams to attack the city. There should be at least 2 equipment teams, the more, the better. It is best for everyone to train more than 2 equipment teams. Attacking Luoyang in the later stage requires a lot of equipment. The requirements are 2W5+ troops and level 30-35.
(4) Report the number
We call the main force 1 and the equipment unit 2. If we need to report the number, if we send one team of main force and one team of equipment, we will report 12; if we send one team of main force and two teams of equipment, we will report 122, and so on.
(5) Selection of equipment generals
There are four attributes of equipment: S, A, B, and C. The siege values are 120, 100, 80, and 75 respectively. Therefore, equipment generals give priority to generals with equipment A or S skills that are not used by the main force.
(6) Selection of siege troops
In actual sieges, we found that some players did not bring equipment teams to attack walls, but instead used one of the four arms: shield, bow, spear, or cavalry. Here is some popular science for everyone: 3 S shields (or guns, cavalry, or bows) have a siege value of only 144, while the worst 3 C-level equipment teams have a siege value of 225 points, so the siege team must not bring the wrong type of soldiers, just bring equipment soldiers!
(7) Level of equipment general
The level of the equipment generals does not need to be too high. Generals below level 6 should be around level 15. The most important thing is the number of troops. It is best to strictly follow the requirements of command research and development. It is best to divide the number of troops led by each general evenly, and to distribute the strength and weakness of the generals evenly in each equipment team, because although the defenders to be attacked are very weak, if the equipment team does not have generals who can deal damage, it is easy to draw, and the siege will not be able to defeat the outsiders, which is a waste of energy and soldiers.
(8) The tactics of weapon generals
The equipment and generals configure tactics in order to defeat the enemy within eight rounds and save troops. For tactics, priority is given to the inherited tactics of blue generals. Of course, internal affairs skills are useless. Except for internal affairs, other skills can be added to the team. Force will be matched with force, and those with high intelligence will be matched with blood recovery and strategic attack. A combat strategy level of around level 4 is sufficient for cities below level seven.
Recommended A-level tactics
Author: 1355 A Catching Fire Starts a Prairie Fire Spica
Many new players don't know which purple cards can be used as fodder when practicing tactics, so I have compiled this guide for you. The guide is only for reference. Please make your choice based on the specific situation!
For the convenience of reading, the background colors are distinguished and have nothing to do with the quality of the tactics! !
First of all, we should know that the release order of tactics is:Passive tactics>Formation>Army tactics>Command tactics>Active tactics>Assault tactics (Does not activate during internal affairs tactics)
1. Command tactics
Guo Huai - Enemy Barrier: In the first 4 rounds of the battle, the damage received by our army group is reduced by 25% - demolished
Li Dian - Wind of the Elders: Increase the military intelligence of all our troops by 28% - Improve attack attributes, bring double cultivation to the team, and dismantle
Liu Feng - Riding a Tiger: When an ally is attacked by a normal attack, there is a 35% chance of disabling healing of the ally, and causing 72% weapon damage to the enemy group - the general he brings will mainly output, and the other generals will taunt. It seems good, don't rush it.
Liao Hua - Fake Surrender: During the battle, you will be confused in the first round, and get a rest in the second round. Affected by the strategy - just restore the tactics, no rush.
2. Active tactics
(1) Strategy
Chen Lin - Thunder: Instant, single enemy, strategic damage 170%, and the strategic damage it receives increases by 18, lasts for 2 rounds, activation rate is 50% - single method, priority for demolition
Liu Ye - predict things like a god: instant, enemy group, strategic damage 106%, and reduce the damage caused by 16%, activation rate 35% - spell group attack, priority to demolish
Wang Lang - War of words: instant, all enemies, 60% strategic damage, and taunt, lasts for 1 round, activation rate 50% - can be used by human shield mage, don't rush
Huang Quan - Jilu Zongheng: Prepare in one round, causing burns and poisoning to the enemy group, damage 58%, lasting 2 rounds, activation rate 45% - a strategy in the upper state, not dismantled
Zhong Yao & Feng Ji - The Wind and Crane: Prepare for one round, deal 105% strategic damage to the enemy group, and apply 120% sandstorm damage, lasting for 1 round, activation rate 45% - lead the enemy into embarrassment, prioritize demolition
Jiang Qin - Rain of Fire from the Sky: Prepare for one round, deal 118% weapon damage to the enemy group, and add a burning state, damage 66%, last for 1 round, activation rate 50% - magical skill of setting fire, dismantle
Dong Yun & Zhu Jun - Make an attack in the east and attack in the west: Prepare in one round, deal 175% strategic damage to the enemy group, and reduce the speed by 30 points, last for 2 rounds, the activation rate is 40% - group magic, give priority to demolition
Fei Yi & Liu Biao - Silence: Prepare for one round, causing a group of our troops to increase strategic damage by 25%, lasting for 1 round, and then causing 210% damage to a single enemy, with an activation rate of 40% - auxiliary single method, not dismantled
Zhang Bao - Magic: Prepare for one round, causing 72% sandstorm damage to all enemies, and granting yourself a resistance, lasting for 2 rounds, with an activation rate of 40% - a sandstorm state strategy, dismantle
(2) Weapon
Zang Ba - avoid the real and hit the weak: instant, against a single enemy, the weapon damage is 185%, the activation rate is 50% - single attack, demolition
Pan Zhang - fulfills his mission: instantaneous, with 220% weapon damage to a single enemy, and a 30% chance of stunning, lasting for 1 round, activation rate 40% - a good instant output control tactic, dismantling
Li Jue - Plunder: Instantaneous, 172% weapon damage to a single enemy, and stun, lasts for 1 round, activation rate 35% - Instantaneous high damage, can also stun, don't rush
Zhang Ren - Luo Feng: Instant, against a random target, the weapon damage is 250%, and it counts for 1 round, the activation rate is 35% - the rate is to destroy the soul and destroy the soul.
Zhang Yan - Qingyong Feiyan: released, against a single enemy, the weapon damage is 84%, released 2-4 times randomly, the activation rate is 40% - high probability, high limit, dismantling
Guo Bang - Conquer all directions: Instantaneous, against a single enemy, the weapon damage is 102% twice. If the target is stunned, healing will be disabled for 2 rounds, activation rate is 45% - Instantaneous with high probability, can inhibit healing, magical skills, and demolition
Ding Feng - Not seen for a long time: instantaneous, reduces the command of a single enemy by 30 points, and causes 210% damage to it, with an activation rate of 40% - it is good for instantaneous output of tactics, and can dismantle
Hu Che'er - Xiaojian Shenxing: Instantly cast, disarms a single enemy. If the target is disarmed, it will cause 156% weapon damage, activation rate is 45% - high-speed control can be carried out, don't rush
Han Dang - bow left and right: instant, exclusive to archers, increases self-knowledge by 13%, causes 180% damage to a single enemy, activation rate is 35% - useless, don't dismantle it
Zhang Xiu - Undercurrent: One round of preparation, against the enemy general, the weapon damage is 272%, the activation rate is 35% - special tactics for headshots, don't rush
Zhang Mancheng - God's Envoy: Prepare in one round, causing 68% rout of all enemy troops, lasting 2 rounds, activation rate 50% - used in the upper state, don't rush
Zhang Liang - Annihilate in one fell swoop: Prepare in one round, deal 335% weapon damage to a single enemy. If the target is in a sandstorm, it will cause chaos. Lasts for 2 rounds, activation rate is 40% - high damage, okay, no rush
Cao Hong - Brave and good at fighting: Prepare for one round, deal 300% weapon damage to a single enemy, increase soldiers' speed by 40, last for 2 rounds, activation rate is 35% - lower than the above chance, don't rush
Cao Zhen - Slaughter the meat: Instant, single enemy, weapon damage 150%, strategic damage 150%, activation rate 35% - Dual repair single target, dedicated to Lu Meng, demolition
(3) Auxiliary
Jian Yong & Ji Ling - Assault: yourself, enter combo state, activation rate is 45% - must be brought by assault generals, dismantle according to the situation
Guan Hai - Reckless: Self, insight and physical blood-sucking 42%, lasting 2 rounds, activation rate 35% - useless, occupying the grid, not demolished
Zhu Heng - Thousand Miles to Relief: He will assist his allies, increase his command by 40 points, last for 1 round, activation rate is 40% - useless, don't dismantle it
Chen Wu - Lujiang Shangjia: Self, increase command by 44 points, and share 40% damage for friendly forces, lasts for 2 rounds, activation rate is 35% - useless, do not dismantle
Kong Rong - Humility: The damage received by a single target of our army is reduced by 22%, lasting for 3 rounds, affected by intelligence, activation rate is 40% - active damage reduction is unstable and cannot be dismantled.
Guo Tu——Advice: As a single target in our army, the activation rate of active tactics is increased by 8%, and intelligence is increased by 40 points. This lasts for 2 rounds and the activation rate is 35%. It is useless. It occupies a grid and cannot be demolished.
Li Yan - Purification: Our army group, improves force, intelligence, speed by 24 points, and removes negative effects, activation rate is 45% - Insight is okay, no rush
Ma Su - Extraordinary talent: Our army's group, the strategic damage caused is increased by 27%, lasts for 2 rounds, the activation rate is 40% - unstable, cannot be dismantled
Trial allocation - Sit in the isolated city: our army group, recover 116% of troops, activation rate 45% - instant recovery tactics, simple and clear, okay, dismantle
Horse Iron - Disperse: All enemies, remove the buff effect, and increase own intelligence by 28 points, activation rate is 45% - high probability of instant cast, good, dismantle
Infantry trainer - surprise: prepare in one round, the enemy group will be exhausted or disarmed, 30% probability lasts for 2 rounds, activation rate 35% - must be prepared, control is unstable, and cannot be dismantled
3. Passive tactics
Zhou Cang - Unwavering: For himself, there is a 50% chance of group attack damage of 100% in the first 2 rounds, and 15 points of force will be added in each round starting from the third round - can be used in combination with strong attack combos, not broken
Guan Ping - Endurance: Self, the weapon damage caused after basic attacks is increased by 12%, stacked up to 3 times, 35% probability of disarming the target, lasting for 1 round - a good land reclamation only, land reclamation and demolition
Ma Liang - Baimei: For yourself, the activation rate of active tactics is increased by 12% - those who are powerful in active tactics can consider using it, there is no rush.
Dong Xi - self-healing: himself, get rest, recover 100% every round - rate of earth green bag, dismantle
Lu Fan & Xu Sheng - Refined into steel: self, force, intelligence, command, speed increased by 36 points - lead the land to refining and demolished
Huangfu Song - late strike: himself, counterattack 52% after being attacked by normal attacks - the damage is a bit low, and it can be used with Sun Jian to open up wasteland.
4. Assault tactics
Wenpin - Raise the sword with your hand and drop it: After basic attack, against the target, the weapon attack will be 214% again, and the activation rate is 30% - Wen who leads the earth. dismantle
Shamoko - Bend the Bow and Drink the Feather: After a basic attack, the target will be reduced by 150 points of command, and cause a trap, lasting for 1 round, with an activation rate of 40% - auxiliary fighting skills, demolished
Han Sui - hidden secret: after basic attack, the weapon damage to the target is 144%. If the target is the general, it will cause an additional strategic damage of 84%, activation rate 45% - high probability pursuit tactics, Lu Meng, demolition
5. Internal affairs tactics
Yang Xiu - export success: improve charm
Mi Zhu - Act according to circumstances: Improving politics
Zhuge Jin - Raising an Army for a Thousand Days: Improving Military Training Experience
Zhang Lu - The right way to raise horses: the consumption of horse training is reduced
Lu Zhi - A bumper harvest: increasing the income from grain farming
Gu Yong - Spring comes out of dead wood: increasing the income from timber farming
S1 lineup recommendation
Author: 1355 A Catching Fire Starts a Prairie Fire Spica
The guide is just a reference, please make your choice according to the specific situation! In addition, I am just a porter of guides. If you have any questions, please send me a private message to correct them. Please do not throw bricks!
Four-star purple general formation (archers)
- Commander: Zhu Jun——Rescue/Tao Qian+Bandage
- Lieutenant 1: Jiang Qin - start work from left to right/Han Dang + slam/Ding Yuan
- Second Lieutenant: Han Dang - plunder/Li Jue + Trample/Song Xian
Comment: Combining tactics A and B, poor farmers counterattack rich players
Zhou Yu combination 1
- Commander: Zhou Yu - Falling Thunder/Chen Lin + Wind Helps the Fire/Zhou Yu Huang Gai
- Lieutenant General 1: Lu Xun--Yang Tian Chi Di/Lu Xun + Confucian Confucianism/Zhuge Liang
- Second Lieutenant: Huang Gai - White Horse Yicong/Gongsun Zan + Rain of Fire from the Sky/Jiang Qin
Zhou Yu Combination 2
- Commander: Zhou Yu - Luo Lei/Chen Lin + Sit in the Lonely City/Trial Match
- Lieutenant 1: Lu Xun - Yantianchidi/Lu Xun+Bai Mei/Ma Liang
- Second Lieutenant: Lu Meng - Slaughter the meat on the table/Cao Zhen + Baima Yicong/Gongsun Zan or Bai Jianbing/Chen Dao
Comments: Zhou Yu’s own tactics have low damage and are suitable for active tactics such as setting fire. He has high command and is the leader and auxiliary tactics. Lu Xun has his own tactics with high output, but he is also suitable for auxiliary tactics. Lu Meng commands and controls tactics, and is suitable for dual-system output tactics.
Shu gun combination 1
- Commander: Zhao Yun - Huang Tian Taiping/Zhang Jiao + Lie on firewood and taste courage/Sun Quan
- Lieutenant 1: Ma Chao - strong attack/Jian Yong or Ji Ling + one knight equals a thousand/Lü Bu
- Second Lieutenant: Zhuge Liang - Bone scraping to cure poison/Hua Tuo + Eight Gate Golden Lock Formation/Cao Ren
Comments: Zhao Yun controls and assists in output, Ma Chao provides main output, and Zhuge assists in control and recovery. The main idea is to control the other party's output and provide a relatively stable environment for our output. The army-breaking effect is meaningful whether it is given to Zhao Yun or Ma Chao.
Shu gun combination 2
- Commander: Guan Yu - sweep thousands of armies/Guan Yu or Zhao Yun + lead with one cavalry/Lü Bu
- Lieutenant 1: Zhao Yun - invincible/Ma Chao or Chu + scraping bones to cure poison/Hua Tuo
- Second Lieutenant: Zhang Fei - Domineering the enemy/Yan Liang or Cao Pi + Jedi counterattack/Xiahou Dun or Lu Lingqi
Shu gun combination 3
- General: Zhuge Liang - Bai Jie Bing/Chen Dao + Bing Wu Chang Shi/Zhu Rong or Tian Feng
- Lieutenant 1: Ma Chao - take the lead/Lü Bu + Reckless/Guan Hai
- Second Lieutenant: Zhao Yun - Bingfeng/Zhang Zhao or Meng Huo + Lie on fire and taste courage/Sun Quan
Comment: Zhuge has three roles here, one is silence, the other is output, and the third is rescue. Zhuge, a highly intelligent person, never admits defeat. The three generals all have full wisdom points, which are based on each general.
Shu gun combination 4
- General: Zhuge Liang - Seizing the Soul and Holding the Soul/Huang Yueying or Xiao Qiao + Cup of Water Guiche/Zuo Ci or Yu Ji
- Lieutenant 1: Zhao Yun - Sit down on fuel and taste courage/Sun Quan + Huang Tian Taiping/Zhang Jiao
- Second Lieutenant: Guan Yu - Sweep an army/Guan Yu or Zhao Yun + Bai Mei/Ma Liang
Comments: The winning rate in Taoyuan is 90%, and it is very restrained against teams that rely on active tactics. Zhuge's Soul Duo is basically 600 intelligence against 0 intelligence, which is 6000+ damage. Not only Zhang Fei, except for intellectual generals, this is basically the case.
Shu gun combination 5
- Commander: Zhao Yun - Break the formation and destroy the fortress/Sun Ce or Wen Chou + Qingyong Feiyan/Zhang Yan
- Lieutenant 1: Zhang Fei - Luofeng/Zhang Ren + Wan Gong Yin Yu/Shamoko
- Second Lieutenant: Liu Bei - Dominate the enemy/Yan Liang or Cao Pi + Zuorui/Sun Jian or Chen Qun
Comments: Fighting: Shu Qiang currently ranks first, Wei Dun ranks second
Shu gun combination 6
- Commander: Zhuge Liang - seize the soul and hold the soul / Huang Yueying or Xiao Qiao + sit in the isolated city / judge the match
- Lieutenant 1: Ma Chao - strong attack/Jian Yong or Ji Ling + eye-popping spear/Zhang Fei
- Second Lieutenant: Zhao Yun - Break the formation and destroy the fortress/Sun Ce or Wen Chou or Huang Tian Taiping/Zhang Jiao + invincible/Ma Chao or Chu
Comments: This is the ultimate version, every skill is used to the extreme, and it has big breasts, soft control, bursts, stable output, and meat. The key is to achieve this lineup strength without wasting a command plan. As long as Zhuge triggers the skill twice, it will destroy the world!
Shuzhi Combination (Pikemen)
- General: Zhuge Liang - Three Days of Farewell/Lu Meng + Baima Yicong/Gongsun Zan
- Lieutenant General 1: Fazheng - fighting with the Confucian scholars/Zhuge Liang + Chensha Jueshui/Guo Jia or Fazheng
- Lieutenant 2: Xu Shu - Defeat the enemy/Cheng Pu or Yu Jin + Beishui Guiche/Zuo Ci or Yu Ji
Comments: The entire team is relatively smooth, there is no explosive damage, and it is not easy to be headshot. It is a relatively stable combination for PVP, and is generally best used for garrisoning.
Chinese Lu Improvement (Archers)
- Commander: Lu Bu - one horse can equal a thousand/Lv Bu + cruel and ruthless/Dong Zhuo
- Lieutenant 1: Xia Houyuan - Bingfeng/Zhang Zhao or Meng Huo + Zhechong to resist insult/Tai Shi Ci or Dian Wei or plunder/Li Jue
- Second lieutenant: Huang Zhong - Ten thousand arrows fired/Huang Zhong or Xia Houyuan + Luofeng/Zhang Ren
Comments: For the Chopper Team, when the situation is good, it is possible for a level 30 team to instantly kill a level 50 team. When the situation is bad, the opponent will definitely lose a lot of troops. Imagine what the outcome would be like in the first two rounds if Lu Bu, Xiahou Huang Zhong, had all of his skills triggered, or he would still be able to defeat the general.
Chopper Team Hua Xia Lu (Archer)
- Commander: Lu Bu - one horse can equal a thousand/Lv Bu + cruel and ruthless/Dong Zhuo
- Lieutenant General 1: Xia Houyuan - Bingfeng/Zhang Zhao or Meng Huo or strong attack/Jian Yong or Ji Ling + Zhe Chong to resist insult/Tai Shi Ci or Dian Wei, plunder/Li Jue
- Second Lieutenant: Hua Tuo - Lure the enemy deep/Sima Wei or Hua Xiong + temporarily avoid their attack/Pang De or Xu Shu
Comments: The idea is very simple. Fighting the governor has a miraculous effect. If you shoot Taoyuan, you can open 64. You can also play Xia Houyuan and go up to Lu Xiaomei to lead the troops and charge.
Sweep (Archer)
- General: Lü Bu - One Cavalry Can Count a Thousand/Lü Bu + Sweep Thousands of Armies/Guan Yu or Zhao Yun
- Lieutenant 1: Zhao Yun - Sit down on fuel and taste courage/Sun Quan + Huang Tian Taiping/Zhang Jiao
- Second Lieutenant: Gongsun Zan - Surprise/Step Trainer + Overwhelm the Enemy with Arrogance/Yan Liang or Cao Pi
Comments: Lu Bu’s stable output
Ma Chao of the Chopper Team (Cavalry)
- Leader: Ma Chao - Bingfeng/Zhang Zhao or Meng Huo + Baiqi Libang Camp/Gan Ning
- Lieutenant 1: Zhao Yun - Qingyong Feiyan/Zhang Yan + Angry Eyes Hengzhao/Zhang Fei or Divine Envoy/Zhang Mancheng
- Second Lieutenant: Guo Jia - Lure the enemy deep/Sima Wei or Hua Xiong + Xiliang Cavalry/Ma Teng
Review: Chopper Trooper.
Taoyuan team
- Commander: Liu Bei - righteous and loyal/Liu Bei + arrogant to dominate the enemy/Yan Liang or Cao Pi
- Lieutenant 1: Guan Yu - Baimei/Ma Liang + Sweep an Army/Guan Yu or Zhao Yun
- Second Lieutenant: Zhang Fei - Breaking the Formation/Sun Ce or Wen Chou + Luo Feng/Zhang Ren
Comments: Stable output
Pseudo Taoyuan Team (Gunmen)
- General: Guan Yu - sweep thousands of armies/Guan Yu or Zhao Yun or break the formation and destroy the fortress/Sun Ce or Wen Chou + Bai Mei/Ma Liang or Qingyong Feiyan/Zhang Yan
- Lieutenant 1: Liu Bei - a ghost car with a glass of water/Zuo Ci or Yu Ji + sit in the isolated city/trial match
- Second Lieutenant: Deng Ai - Lure the enemy deep/Sima Wei or Hua Xiong + Overwhelm the enemy with arrogance/Yan Liang or Cao Pi
Comment: Capable to win against Taoyuan team
Riding Tiger Vine Armor Wei Dun
- Commander: Xu Huang - Riding a Tiger and Difficult to Dismount/Liu Feng + Qingyong Feiyan/Zhang Yan
- Lieutenant 1: Cao Cao - Vine Armor Soldier/Wutu Bone + Bone Scraping to Treat Poison/Hua Tuo
- Second Lieutenant: Dian Wei - Front Arrow Formation/Yue Ying or Le Jin + Jedi Counterattack/Xiahou Dun or Lu Lingqi
Comments: Riding Tiger Vine Armor Wei Dun, the most stable Wei Dun, is said to be stable, which means he is very stable when winning and very stable when losing, and when fighting, there is no victory with low battle loss, but it is definitely more profitable than the opponent.
Wei Dun
- Commander: Chen Yu - Temporarily avoid Qi's attack/Pang De or Xu Shu + magic/Zhang Bao
- Lieutenant 1: Le Jin - Zu Rui/Sun Jian or Chen Qun + enemy barrier/Guo Huai
- Second Lieutenant: Xiahou Dun - defend and be sure/Cheng Yu or Cao Zhi + Charming/Zhen Ji or Da Qiao
Comments: The outbreak is very high
Wei Qi
- Leader: Cao Cao - War of words/Zhuge Liang or provocation/Xia Houen + Eight Gate Golden Lock Formation/Cao Ren
- Lieutenant 1: Yue Jin - barrier against the enemy/Guo Huai + temporary avoidance/Pang De or Xu Shu
- Second Lieutenant: Chen Yu - sinking sand and breaking water/Guo Jia or Fazheng + besieged on all sides/Xun Yu or Li Ru
Comments: The fighting output ability is very strong, but the land reclamation is not good, so it belongs to the fighting team. Add Cao Cao's full intelligence, Lejin's force, and Cheng Yu's intelligence. Cheng Yu's intelligence and growth are both higher than Cao Cao's, so Cheng Yu must be the winner for the time being. In addition, because of the existence of the eight gates, there is a high probability that Cao Cao will take the lead in this team and make a taunt.
S1 land reclamation guide for Zhao Yun alone
Author: 1355 A Catching Fire Starts a Prairie Fire Spica
Zhao Yun single-player, tactics: late strike (Huangfu Song - given as a gift on the 6th day of sign-in or recruited with copper coins) + rescue (blue general Tao Qian)
◆Start to investigate the third-level land around you at the beginning. When the investigation time is up, go to the next one. If you are close, you can just grab a level 5 soldier and hit him (details)
◇If there is a level 2 land around you at the beginning, Zhao Yun can directly hit it with a hundred soldiers. You may not win, but you can reach level five immediately. (One hundred soldiers will directly change to level five, and the thief will make a profit). If it fails, use the second team to make up for it with a hundred soldiers. Or after recovering from serious injuries, Zhao Yun can fight again with 500 soldiers (this time he will definitely win)
◆After Zhao Yun reaches level 5, he can start to attack the level 3 lands around him. If you want to fight someone with restraint, it's best to fight with cavalry or shield soldiers, because Zhao Yun has a cavalry and a spear. If you don't have one, continue the investigation and don't hit others with your head. After defeating the weak ones twice, you will be almost at level eight, and you can find nearby ones that are not weak and fight them.
◇At level 12, you can build level 4 lands. Likewise, find weak ones to fight. If there are no weak ones, continue to investigate. Don't waste your energy by mopping up here, because you don't know what kind of things you will encounter during the mopping up. You'd rather run farther away to fight.
◆At 20, bring the equipment. After bringing the back-up weapon, you can consider starting at level 5 (if the equipment is not good, start again at level 22). Most people are stuck in the fifth-level land. The hourly resources of the fifth-level land are twice as much as those of the fourth-level land. This is a watershed. On the first day, you must at least replace all your lands with fifth-level land to be considered qualified. Level five for Zhao Yun: Guan Ping > Ji Ling > Xu Sheng. Before level 25, only fight these three, Guan Ping is the easiest to fight. Don't touch Samoko, he can kill you with your little command. This is the biggest detail. Even if it is a little further away, Guan Ping must be found to fight. It's okay to waste some energy, minimizing damage is the key. After level 30, level five lands can be farmed casually.
◇There is a watershed again after level 30. At this time, the experience of level 5 is too little, and the upgrade is too slow, but level 6 cannot be defeated. You can consider bringing other generals to upgrade, and bring whatever lineup you want in the later stage. Liu Bei will take Liu Bei first, Zhang Fei can also take care of him, followed by Guan Yu and Ma Chao. Wait and see in person. When the second general levels up, you can open a level 6 land.
◆No need to worry, the server starts at ten o'clock, and by one o'clock in the evening, at least all the lands can be replaced with level five lands. The faster you become proficient, you may even have more than a dozen level six lands. Things went smoothly afterwards, and when I woke up the next day, I started to replace all the earth with the six poles. At this time, you are already a long way ahead of other civilians who are not power levelers. Then upgrade to level seven to open a military camp, and bring a tool man (Cai Wenji is recommended) to open level seven. As long as you don't miss a few gold beads (eight gold beads are opened), just hold back eight books to open the commander's camp (eight is the fastest). After opening eight books and being promoted to the commander's camp, you can open the eighth level at will. If you want to break through to the eighth rank, just wait for Cai Wenji to level up (a bit of a waste of resources). Don't worry if the battle damage is large, eat the eighth level land and then use up resources to upgrade.
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Original author:Jake Tao,source:"Server 1355 Catching Fire Starts a Prairie Fire Beginner's Guide (Three Kingdoms Strategy Edition)"